 |
How Do We Interact With the World?
Understanding
vision, cognition and action requires the integrated investigation of
behavioral, neural and computational processes
How do humans interact with the world? Humans are immensely complex systems
who are able to receive and transform a continual barrage of sensory information
into seemingly effortless, willful motor actions. This impressive job,
allocated to the nervous system, remains a major unresolved scientific
puzzle. A major goal of Browns Brain Science Program is to research
the behavioral, neural, and computational processes that allow humans
to move about the world. Many of them focus upon visual-to-motor interactions
in the formation of accurate and purposeful actions. Voluntary actions
commonly involve the use of environmental visual cues to plan an action,
to achieve a goal accurately, to perform gestures, or to navigate in the
world. Visual information can be used in flexible ways and can enhance
(or degrade) our actionsimagine how a baseball batter reads all
of the signs of the pitcher and the motions of an oncoming ball to precisely
guide the bat with, in some cases, unbelievably precise control. Understanding
how this kind of processing is accomplished, at the scientific level,
involves experimental manipulation of input and output requirements to
explore the brains mechanisms used to generate these sensory to
motor transformations.
Using functional Magnetic Resonance Imaging (fMRI), students in Professor
Jerome Sanes laboratory at Brown have discovered synergies between
eye position and brain activity related to moving the hand. Visual attention
may drive the effects of eye position on finger movements since our direction
of gaze and our visual attention are often linked. To address this issue,
subjects performed movements and visual tasks that were unrelated. Despite
this behavioral independence, novel brain representations emerged during
simultaneous performance of the two tasks, particularly in the parietal
lobe and orbital frontal cortex, where humans process space. This result
is illustrated in the fMRI images shown here. In the left panel, the regions
depicted in red indicate higher brain activity for finger movement compared
to visual attention, whereas the green regions represent more activation
for visual attention. The right panel illustrates concurrent effects of
visual attention and movement. The parietal area in green indicates where
attention-related activation was greater during movement. In contrast,
the two areas in red show where attention-related activation was diminished
during movement.
To investigate how we interact with the world, Professor William Warren
and his students are applying cutting-edge virtual reality technology
to the scientific study of perception and action. Research in Browns
Virtual Environment Navigation Lab (VENLab) investigates how observers
visually control their locomotion and navigation in complex environments.
Subjects wearing a head-mounted display can walk freely in 40 x 40 ft.
room while immersed in a highly realistic computer-generated virtual environment
(Browns VENLab is the largest fully immersive virtual reality lab
in the world and the first one located at a U.S. university). One line
of experiments studies the visual strategies people use to steer toward
stationary and moving targets and to avoid stationary and moving obstacles.
The results reveal that we use patterns of visual motion, called optic
flow, to guide our walking. A dynamical model of steering and obstacle
avoidance demonstrates that the routes people take through complex scenes
can emerge from their interactions with the environment, without explicit
planning.
Navigation over longer distances, however, depends on some spatial knowledge
of the layout of the environment. Research in the VENLab investigates
the structure of our "cognitive maps" by manipulating the properties
of a virtual environment during active navigation. After subjects learn
the layout of a "secret garden", the virtual environment is
stretched or rotated before they find their way to a known location. Results
show that people rely more on the ordinal structure ("take the second
right") than the metric structure ("go 20 feet and turn right")
of the environment for navigation. Such spatial knowledge interacts with
other navigation strategies such as path integration and use of landmarks.
When, after learning a route, landmarks along it are displaced, the subjects
paths are shifted about halfway in the same direction. As these biological
strategies for locomotion and navigation are studied in people, they are
also implemented in mobile robots, which simultaneously provide a test
bed for and suggest new hypotheses about human behavior. These findings
suggest ways that the brain codes for such processing. Work in Dr. Mayank
Mehtas lab investigates the neural codes for navigation at the cellular
level by studying how neurons in the hippocampus of animals capture images
of place as the animals navigate through the world.
Computer scientists at Brown are developing ways to interact and analyze
complex models of the brain in immersive virtual reality (IVR) environment
created in Browns CAVE facility. This virtual reality facility is
used to facilitate our understanding of the three-dimensional structure
of connections within the brain. The visualizations can be used in far-ranging
waysto plan brain surgery; to minimize complications when removing
a tumor, or; to track the progression of neuro-degenerative disorders
in the brain. By testing general user response and the ability to visually
isolate important visualization characteristics, scientists are progressively
creating better ways to interact productively with these virtual environments.
Such processes are increasingly necessary to help analyze emerging larger
and more complex datasets that can be produced from studies of the healthy
and diseased nervous system.
Posted 11/03
|
 |